RAPID PROTOTYING
Creating a proof of concept with a pre-release version of the original iPhone SKD.

PROGRAMMING • GRAPHIC DESIGN

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THE PRODUCT

BrainHQ is a computer based cognitive remediation therapy that has been shown to significantly improve issues stemming from neurological conditions. 120+ published peer reviewed studies show efficacy in areas such as dementia, schizophrenia, ADHD, driving risk, chemo brain, and hemineglect to name a few.

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THE CHALLENGE

When the iPhone came out we were lucky enough to get a pre release SDK. I was given 3 weeks to conceptualize and prototype an example of how our product might work on a mobile device.  I ended up creating an episodic game that put the user at the center of a travel mystery.  Each of the levels represented a different aspect of the training and a different segment of the story.  As the user cleared obstacles their character advanced in the game to unlock new sections of the story.

CUT SCENE

To get people into the game I created a very rough cut scene. I didn't a majority of the modeling and all the animation in Modo and Studio Max. I then edited down the final scene in Final Cut Pro.

GAME PLAY

The game was a simple match 3 game with some interesting twists thrown in to make if feel more like a puzzler.  Each of the levels were designed to take 3 – 5 minutes to complete.  I programed the graphics in Objective C and C++ and used OpenGL ES to render the graphics. The sound was managed though OpenAL.

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PROGRESS

As the user progressed thought he game I used an SQLite database to store all the details of the users training and they they could review their progress at any point in the game.

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