BrainHQ is a computer based cognitive remediation therapy that has been shown to significantly improve issues stemming from neurological conditions. 120+ published peer reviewed studies show efficacy in areas such as dementia, schizophrenia, ADHD, driving risk, chemo brain, and hemineglect to name a few.
When the iPhone came out we were lucky enough to get a pre release SDK. I was given 3 weeks to conceptualize and prototype an example of how our product might work on a mobile device. I ended up creating an episodic game that put the user at the center of a travel mystery. Each of the levels represented a different aspect of the training and a different segment of the story. As the user cleared obstacles their character advanced in the game to unlock new sections of the story.
To get people into the game I created a very rough cut scene. I didn't a majority of the modeling and all the animation in Modo and Studio Max. I then edited down the final scene in Final Cut Pro.
The game was a simple match 3 game with some interesting twists thrown in to make if feel more like a puzzler. Each of the levels were designed to take 3 – 5 minutes to complete. I programed the graphics in Objective C and C++ and used OpenGL ES to render the graphics. The sound was managed though OpenAL.
As the user progressed thought he game I used an SQLite database to store all the details of the users training and they they could review their progress at any point in the game.